![]() I tried getting into it several times and it only clicked when I went Final Doomer + pistol start. I don't have anything but praises for it, the gameplay, the visuals, the soundtrack, the new enemies, just everything about it is great. This megawad might be the greatest experience I've ever had with Doom. The difficulty is just right most of the time, although there are a couple of bullshit ambushes, but overall I'm happy with the wad and will definitely continue my playthrough. There are also some tweaks to regular monsters, thumbs up to the author for removing revenant seeking missiles. There are some new enemies, I won't comment on them until I finish the wad, but my initial impressions are positive. To compensate for the buffs to your arsenal you gain less ammo from every pick up and it actually makes things more interesting, because your shotguns can actually run out of ammo. You get some new guns to play with, they function largely the same as classic weapons, but kill things better: pistol fires in bursts, SSG is more accurate, chaigun (replaced with akimbo pistols) fires faster, rocket launcher does more damage and explosions cover bigger area at the expense of fire rate, plasma gun (replced with high caliber automatic rifle) hits harder only regular shotgun feels lackluster in comparison to everything else, since the only boost it got is slightly increased firerate, as for BFG I'll let you see it's analogue yourself. I managed to convince myself to hold on and it was worth it, after 5 map it gets a lot better and levels become more destinct and fun to explore. It didn't help that a lot of rooms and corridors looked the same and I was constantly getting lost, exploraion aspect just didn't grab me. The maps in this wad are non linear and I didn't like it at first, the maps 1-5 seemed too confusing and restrictive to me, especially map 5 which features a lot of damaging floors. I don't have a final stance on this megawad yet, at the moment of writting this post I haven't yet finished it and only played through the 14 maps. Played with Eriguns, I find that they fit the wad really well. ![]() I'll repost my screenshots from screenshot thread. I highly recommend you to check it out, it's a fine wad and you are likely to finish it in under 20 minutes. The author doesn't try to screw you over with ambushes or ridiculous encounters and gives you plenty of ammo, there aren't that many health items though, so your mistakes will cost you, the hardest part of the map is it's end - arena battle. The main feature, of course, is the monastery you go through - it's made of flesh of bones, which you can see right from the begging, but it adds up nicely as you go farther and get to see more obscure stuff. There's nothing mindblowing about this map, it's just a very enjoyable experience from start to finish. Well, that might have been the case until I tried playing Demonastery. I want to write a long post about my experience with certain wads and mods, but can't find the time to do it.įor some reason I've never really bothered with single level wads, I guess I felt like they aren't offering enough for me. The gameplay, the new monsters, the visuals and the music. I've recently played through ancient aliens for the first time and everything about it is so much better than eviternity. ![]() I say it should've not received a cacoward, for me it's in the same category as hellbound - cool visuals, but gameplay is ass.
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